No one, that is, before two different research teams —Clarke Burnham with Kenneth Davis, and Joseph Alba with Robert Weisberg—ran another experiment using the same puzzle but a different research procedure.
In the s, however, very few were even aware of its existence, even though it had been around for almost a century. After all, with one simple yet brilliant experiment, researchers had proven that the conceptual link between thinking outside the box and creativity was a myth.
Solving this problem requires people to literally think outside the box. Only 20 percent managed to break out of the illusory confinement and continue their lines in the white space surrounding the dots. Today many people are familiar with this puzzle and its solution.
They are much more common than you probably think. Indeed, the concept enjoyed such strong popularity and intuitive appeal that no one bothered to check the facts. Would you like to guess the percentage of Business strategy game manual del simulador participants in the second group who solved the puzzle correctly?
Most people assume that 60 percent to 90 percent of the group given the clue would solve the puzzle easily. The symmetry, the beautiful simplicity of the solution, and the fact that 80 percent of the participants were effectively blinded by the boundaries of the square led Guilford and the readers of his books to leap to the sweeping conclusion that creativity requires you to go outside the box.
The second group was told that the solution required the lines to be drawn outside the imaginary box bordering the dot array. But you will find numerous situations where a creative breakthrough is staring you in the face. That is, direct and explicit instructions to think outside the box did not help.
Because the solution is, in hindsight, deceptively simple, clients tended to admit they should have thought of it themselves. That this advice is useless when actually trying to solve a problem involving a real box should effectively have killed off the much widely disseminated—and therefore, much more dangerous—metaphor that out-of-the-box thinking spurs creativity.
In fact, only a meager 25 percent did.
Both teams followed the same protocol of dividing participants into two groups. Overnight, it seemed that creativity gurus everywhere were teaching managers how to think outside the box.
There seemed to be no end to the insights that could be offered under the banner of thinking outside the box. Or so their consultants would have them believe. Guilford was one of the first academic researchers who dared to conduct a study of creativity. If you have tried solving this puzzle, you can confirm that your first attempts usually involve sketching lines inside the imaginary square.
He challenged research subjects to connect all nine dots using just four straight lines without lifting their pencils from the page. The idea went viral via s-era media and word of mouth, of course.
Management consultants in the s and s even used this puzzle when making sales pitches to prospective clients. In the early s, a psychologist named J. In other words, the difference could easily be due to what statisticians call sampling error. The correct solution, however, requires you to draw lines that extend beyond the area defined by the dots.
It was an appealing and apparently convincing message. SHARE Although studying creativity is considered a legitimate scientific discipline nowadays, it is still a very young one.¡Prueba esta estrategia con € gratis en Paf Casino!
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